Installing XNA 4 on Windows 8 / 8.1

Installing XNA 4 on Windows 8 / 8.1

Microsoft has long since abandoned XNA improvements, but that doesn’t mean you have to stop using the framework entirely. If you’re interested in installing the XNA framework on Windows 8 and 8.1, it can be a little tricky. Follow these steps.

Option 1

Source: http://blogs.msdn.com/b/astebner/archive/2012/02/29/10274694.aspx

  1. Download and install the latest version of the Games for Windows – LIVE Redistributable from http://www.xbox.com/en-US/LIVE/PC/DownloadClient
  2. If you are installing the Windows Phone SDK 7.1, re-run setup and choose to repair it. This will re-run the previously failing XNA Game Studio installers and they should install correctly this time.
  3. If you are install a standalone XNA Game Studio product, re-run setup and it should install correctly this time.
  4. If you are planning to do Windows Phone development, you should also install the Windows Phone SDK 7.1.1 Update after installing the Windows Phone SDK 7.1. This update fixes an issue that prevents the emulator in the Windows Phone SDK 7.1 from working correctly on Windows 8.

If you are installing the Windows Phone SDK 7.1, you can use the log collection tool to gather your setup log files. This log collection tool will create a file named %temp%\vslogs.cab.

If you are installing XNA Game Studio, you can find log files at the following locations:

  • XNA Game Studio 4.0 Refresh – %temp%\XNA Game Studio 4.0 Setup\Logs
  • XNA Game Studio 4.0 – %temp%\XNA Game Studio 4.0 Setup\Logs
  • XNA Game Studio 3.1 – %temp%\XNA Game Studio 3.1 Setup\Logs
  • XNA Game Studio 3.0 – %temp%\XNA Game Studio 3.0 Setup\Logs
  • XNA Game Studio 2.0 – %ProgramFiles%\Microsoft XNA\XNA Game Studio\v2.0\Setup\Logs

Option 2

This method may not be entirely legal, so only try it at your own discretion.

Use the download for VS2012 and VS2013 at this link: https://msxna.codeplex.com/releases. I have no idea of the legality on that project (the developers seem to have decompiled XNA), but it did help me ease the pain of needing VS2010 in order to utilize the content pipeline.

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